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Nice Dreamz · Any phone + any screen

Body Movin'

Your phone is the camera. Any TV or computer is the screen. Your body is the controller. Twenty-one photoreal motion games for the whole family, with no box to buy and nothing to install.

Free to playiPhone or AndroidNo appNo box, no controllerCamera picture stays on your phone
Open it on your TV or computer, scan the code with your phone, step back and play
Feels advanced. Stays yours.
Privacy guarantee: kept local, you're in control. Nothing recorded, nothing kept.

Our privacy guarantee: kept local, you’re in control. Like all of our apps, Body Movin' never tracks you. Here’s how you know.

📱

Your camera stays on your phone

The phone figures out where your body is all by itself, right inside its own browser. Your picture never comes to us. The games show a small live view from your camera in the corner so you can see what it sees; that picture goes straight from your phone to your own screen, never through our server, and is never saved.

✨

Only dots go to the TV

All your screen receives is a handful of points: where your shoulders, hands, hips and feet are. That’s enough to play, and it can’t show what you or your room look like.

🙅

No sign up, ever

No email, no name, no password, no account. The 4-letter code only pairs your phone with your screen.

🗑️

Nothing saved on our end

Your moves travel from your phone to your screen and are gone. Your scores and minutes live only on your own TV or computer. Set a high score and you can add your initials, and those stay on that screen too.

🚫

No ads, no trackers

No analytics, no advertising, nothing watching what you play. Like visiting any website, the connection passes an internet address; we don’t tie it to anyone or use it for anything.

Play in 30 seconds

A phone, a screen, and some room to move.

  1. On the TV, laptop or computer you want to play on, open hq.nicedreamzwholesale.com/play.
  2. Scan the QR code with any phone's camera, iPhone or Android. Can't scan? On the phone go to hq.nicedreamzwholesale.com/play/join and type the 4-letter code on the screen.
  3. Stand the phone upright, 6 to 8 feet away, camera facing you, and step back until it sees all of you.
  4. Raise both hands for a moment to check in, then hold a hand on a game to start it.

The phone and the screen both need internet, but not the same Wi-Fi, so a phone on cell data works too. On the same Wi-Fi they link directly and the delay drops. On iPhones it picks the 0.5x ultra-wide lens by itself so a whole person fits in a normal room. Newer phones track more smoothly.

Every game

Twenty-one games. Every one built to look like a real place.

Strike Lanes gameplay
Strike LanesLean to aim, swing your arm back and forward to roll.
Top Drive gameplay
Top DriveA real two-handed swing; the camera chases the ball in slow motion.
Table Tennis gameplay
Table TennisRaise your paddle hand and swing. The paddle sits in your hand.
Bop Boxing gameplay
Bop BoxingPunch and kick a heavy bag that swings from every hit, or a speed bag.
Summit Send gameplay
Summit SendLean to carve, squat to tuck, jump at the lip to launch.
Track & Field gameplay
Track & FieldRun in place to sprint, jump hurdles, throw the javelin.
Goalkeeper gameplay
GoalkeeperStep across the goal, reach to save, kick away low shots.
Star Blaster gameplay
Star BlasterPoint at the blue rocks to blast them, lean to dodge the red.
Peekaboo Gallery gameplay
Peekaboo GalleryPoint and hold to fire, raise both arms to reload.
Star Jumps Coach gameplay
Star Jumps CoachCopy Coach Sunny: star jumps, squats, high knees.
Wall Dodge gameplay
Wall DodgeSquat, step and jump to fit through the wall.
Sky Runner gameplay
Sky RunnerJog in place to run, jump and duck the sky path.
Fruit Slash gameplay
Fruit SlashSwing through the fruit, jump for a Juice Storm.
Whack-a-Mole gameplay
Whack-a-MoleSwing down on the moles. Spare the white bunnies.
Body Breaker gameplay
Body BreakerYour body is the paddle. Lean to move, arms up to launch.
Air Band Live gameplay
Air Band LiveGuitar, drums or lead singer with a full band.
Pose Party gameplay
Pose PartyHands in the circles, right on the beat.
Balloon Keep-Up gameplay
Balloon Keep-UpTap and kick the balloons, never let them land.
Bubble Pop gameplay
Bubble PopTouch the bubbles, hug the giant one.
Sound Bath gameplay
Sound BathReach into chimes, gongs and singing bowls.
Sky Painter gameplay
Sky PainterSweep your hands to paint the night sky with light.
How we built it

From a hand sensor on a desk to the phone in your pocket.

It started with a hand sensor. On October 17, 2026 we plugged a Leap Motion into a Mac mini and built Hand Galaxy, a way to play music and paint light in the air with your bare hands. It was magic, but it needed a special sensor on a desk.

Then the phone became the sensor. Next came an iPhone app using body tracking on the back camera, so you could play table tennis with your whole body, and a sound bath you play by reaching into gongs and singing bowls. That's when the real idea landed: the camera everyone already carries is good enough. The motion consoles on the market sell you a box and a subscription. Body Movin' needs the phone in your pocket and whatever screen is nearby.

Any phone, no app. We moved the tracker into the browser. Google's MediaPipe pose model runs on the phone itself, and the screen and phone pair with a QR code, talking directly when they share Wi-Fi and through a small relay when they don't.

Photoreal on purpose. Every game shares one kit: real HDR sky lighting, 4K photographs of real places, scanned materials and models, filmic color, and original music. The goal was a video of a real place, not a cartoon. By October 18 all twenty-one tiles on the home screen were full games.

Then we played it for real, and it broke in useful ways. Every one of these fixes came from standing in a living room and actually playing:

  • Hands came out backwards. Now a faint see-through figure of you is the controller, and its hands are the game's hands, like a mirror.
  • The camera couldn't see enough of the room. The phone now picks its 0.5x ultra-wide lens by itself. Then we measured instead of guessing: the same 19 moves with the phone upright and sideways. Upright kept head, hands and feet in the picture for essentially every move; sideways lost the feet on most swings and jumps. Every game is now built for an upright phone.
  • Bowling threw away real throws. Stepping into a delivery made the tracker unsure of the knees for an instant, and the game took that as "player not in view". Replaying the real session showed it catching about eight swings and keeping one. Fixed.
  • A held lean drifted back to the middle, undoing your aim. Now it stays where you put it.
  • Two of you on screen in games with their own player. Now there is always exactly one you, and nothing reacts until the camera clearly sees a whole person.
  • "What am I supposed to do?" Every game now opens with a card showing each move as a moving figure with one plain sentence.

Every real play session is replayed through the games in both Chrome and Safari before anything goes live, with special benches built from real swings, punches and kicks.

Made in Humboldt, CA
Support

Questions, ideas, a game you want?

Email info@nicedreamzwholesale.com and Matt will answer.

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