Live on Google Play · the iPhone version is in App Review
Twenty seconds of it
Level 12, the Tide Pool.
Screenshots
Every world is a painting. Every bug is a photograph.
What it is
An arcade shooter that looks like a nature documentary.
“This meadow is MINE, little bee,” says the Hornet Queen. Fifteen more bosses say the same about their own ground. Sixteen hand-painted worlds stand between you and the last of them: a sunlit meadow, a moonlit pine wood, the inside of the comb itself, a volcano floor, a rooftop after dusk, a crystal cavern lit only by its own stones.
The bee follows your thumb, so your hand never covers the screen. Every enemy is a real species, rendered close enough that an entomologist would name it.
Why it's different
The bosses change their job, not just their speed.
Sixteen bosses that turn halfway through — the centipede mother splits in two and pinches from both sides, the scorpion plants its tail as a turret, the atlas moth turns its wings into shields you have to break.
Sixteen guns, five levels each — a honey fan for a crowd, a stinger beam for one target, seeker pollen that never misses, a resin wall to hide behind, drones that hunt for you.
A Bug-Dex of forty-eight real insects — beat a bug and its card fills in, each carrying a true fact about the animal.
One payment. Free for thirty days, then $1.99 unlocks it forever on every device on your account. No subscription, nothing else to buy, no advertising.
Private by design — no accounts, no analytics, no trackers. It plays offline and never asks your name.
How it plays
Drag. Chain. Beat the boss.
Drag anywhere and the bee rides above your finger. Green rings are things to grab, pink glows are things to dodge.
Six fast kills doubles your score, up to eight times over. Fill the bar at the top and the boss arrives.
Quit whenever you like — the game keeps your world, score, lives and gun, and the home screen picks it back up.
Every painting, insect and note of music made on our own machines in Humboldt County